﻿#pragma once
#include <memory>
#include <unordered_map>
#include "../../../Common/D3DUtil.h"
#include "../../../Common/d3dx12.h"
#include "../../../Common/MaterialManager.h"

using namespace DirectX;

struct Material;

class Dx2MaterialManager : public MaterialManager
{
public:
    virtual void BuildMaterial() override;
};
